/* Copyright (c) <2003-2019> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#ifndef __STDAFXMATH_H__
#define __STDAFXMATH_H__


#ifdef _MSC_VER
	#ifndef WIN32_LEAN_AND_MEAN
		#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
	#endif
	#include <windows.h>
	#include <crtdbg.h>
#endif

#if ( defined (__MINGW32__) || defined (__MINGW64__) )
	#include <crtdbg.h>
#endif

#include <stdio.h>
#include <assert.h>
#endif

