// This file was automatically generated

#pragma once

#ifndef NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
#define NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP

#include <Nazara/VulkanRenderer/Wrapper/AutoFree.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DebugUtilsMessengerEXT.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
#include <Nazara/VulkanRenderer/Wrapper/InstanceObject.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineCache.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <Nazara/VulkanRenderer/Wrapper/RenderPass.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>

#endif // NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
