// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp

#pragma once

#ifndef NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP
#define NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP

#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>

namespace Nz 
{
	namespace Vk
	{
		class Fence : public DeviceObject<Fence, VkFence, VkFenceCreateInfo, VK_OBJECT_TYPE_FENCE>
		{
			friend DeviceObject;

			public:
				Fence() = default;
				Fence(const Fence&) = delete;
				Fence(Fence&&) = default;
				~Fence() = default;

				using DeviceObject::Create;
				inline bool Create(Device& device, VkFenceCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);

				inline bool Reset();

				inline bool Wait();
				inline bool Wait(UInt64 timeout, bool* didTimeout = nullptr);

				Fence& operator=(const Fence&) = delete;
				Fence& operator=(Fence&&) = delete;

			private:
				static inline VkResult CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle);
				static inline void DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator);
		};
	}
}

#include <Nazara/VulkanRenderer/Wrapper/Fence.inl>

#endif // NAZARA_VULKANRENDERER_WRAPPER_FENCE_HPP
