Shader: Add ShaderAstOptimizer
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@@ -33,6 +33,7 @@ namespace Nz
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ShaderNodes::StatementPtr CloneStatement(const ShaderNodes::StatementPtr& statement);
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ShaderNodes::VariablePtr CloneVariable(const ShaderNodes::VariablePtr& statement);
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using ShaderAstVisitor::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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@@ -51,6 +52,7 @@ namespace Nz
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitor::Visit;
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void Visit(ShaderNodes::BuiltinVariable& var) override;
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void Visit(ShaderNodes::InputVariable& var) override;
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void Visit(ShaderNodes::LocalVariable& var) override;
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50
include/Nazara/Shader/ShaderAstOptimizer.hpp
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50
include/Nazara/Shader/ShaderAstOptimizer.hpp
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@@ -0,0 +1,50 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERASTOPTIMISER_HPP
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#define NAZARA_SHADERASTOPTIMISER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <vector>
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_SHADER_API ShaderAstOptimizer : public ShaderAstCloner
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{
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public:
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ShaderAstOptimizer() = default;
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ShaderAstOptimizer(const ShaderAstOptimizer&) = delete;
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ShaderAstOptimizer(ShaderAstOptimizer&&) = delete;
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~ShaderAstOptimizer() = default;
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ShaderNodes::StatementPtr Optimise(const ShaderNodes::StatementPtr& statement);
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ShaderNodes::StatementPtr Optimise(const ShaderNodes::StatementPtr& statement, const ShaderAst& shader, UInt64 enabledConditions);
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ShaderAstOptimizer& operator=(const ShaderAstOptimizer&) = delete;
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ShaderAstOptimizer& operator=(ShaderAstOptimizer&&) = delete;
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protected:
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using ShaderAstCloner::Visit;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::ConditionalStatement& node) override;
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template<ShaderNodes::BinaryType Type> void PropagateConstant(const std::shared_ptr<ShaderNodes::Constant>& lhs, const std::shared_ptr<ShaderNodes::Constant>& rhs);
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private:
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const ShaderAst* m_shaderAst;
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UInt64 m_enabledConditions;
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};
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}
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#include <Nazara/Shader/ShaderAstOptimizer.inl>
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#endif
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12
include/Nazara/Shader/ShaderAstOptimizer.inl
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12
include/Nazara/Shader/ShaderAstOptimizer.inl
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstOptimizer.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Shader/DebugOff.hpp>
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