Added matrices inverse to Renderer uniforms
Former-commit-id: 06333817aa0537e6dae80f8c72061f206023256a
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@@ -63,7 +63,15 @@ enum nzMatrixType
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nzMatrixType_WorldView,
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nzMatrixType_WorldViewProj,
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nzMatrixType_Max = nzMatrixType_WorldViewProj
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// Matrice inversées
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nzMatrixType_InvProjection,
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nzMatrixType_InvView,
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nzMatrixType_InvViewProj,
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nzMatrixType_InvWorld,
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nzMatrixType_InvWorldView,
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nzMatrixType_InvWorldViewProj,
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nzMatrixType_Max = nzMatrixType_InvWorldViewProj
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};
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enum nzPixelBufferType
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@@ -187,7 +195,13 @@ enum nzShaderTarget
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enum nzShaderUniform
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{
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nzShaderUniform_EyePosition,
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nzShaderUniform_InvProjMatrix,
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nzShaderUniform_InvTargetSize,
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nzShaderUniform_InvViewMatrix,
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nzShaderUniform_InvViewProjMatrix,
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nzShaderUniform_InvWorldMatrix,
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nzShaderUniform_InvWorldViewMatrix,
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nzShaderUniform_InvWorldViewProjMatrix,
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nzShaderUniform_MaterialAlphaMap,
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nzShaderUniform_MaterialAlphaThreshold,
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nzShaderUniform_MaterialAmbient,
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