Audio/AudioDevice: Improve GetListenerRotation
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@@ -35,7 +35,7 @@ namespace Nz
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virtual float GetGlobalVolume() const = 0;
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virtual Vector3f GetListenerDirection(Vector3f* up = nullptr) const = 0;
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virtual Vector3f GetListenerPosition() const = 0;
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virtual Quaternionf GetListenerRotation(Vector3f* up = nullptr) const = 0;
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virtual Quaternionf GetListenerRotation() const = 0;
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virtual Vector3f GetListenerVelocity() const = 0;
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virtual float GetSpeedOfSound() const = 0;
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