WIP
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@@ -8,10 +8,10 @@
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namespace Nz::ShaderAst
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{
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inline Module::Module(UInt32 shaderLangVersion)
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inline Module::Module(UInt32 shaderLangVersion, const Uuid& uuid)
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{
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auto mutMetadata = std::make_shared<Metadata>();
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mutMetadata->moduleId = Uuid::Generate();
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mutMetadata->moduleId = uuid;
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mutMetadata->shaderLangVersion = shaderLangVersion;
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metadata = std::move(mutMetadata);
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