Graphics: Add frustum culling

Former-commit-id: 2741c465f9acb4a190de0a29db4a3853700461fd [formerly be67ee144fe577767a11be40f79f3f2e85d030c0] [formerly 302a6d2c8a3222401890d217f01c24a03db9ebc8 [formerly 762367a1144c340b84b61eee9d7577dcdaf717c6]]
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Former-commit-id: 75d1deaf21035eb1b630705017462b9e059149a9
This commit is contained in:
Lynix
2016-09-06 13:30:05 +02:00
parent 4345d540bb
commit 01330dcfdf
11 changed files with 732 additions and 78 deletions

View File

@@ -25,7 +25,9 @@ namespace Nz
virtual ~Renderable();
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const = 0;
virtual bool Cull(const Frustumf& frustum, const Matrix4f& transformMatrix) const;
inline void EnsureBoundingVolumeUpdated() const;
virtual const BoundingVolumef& GetBoundingVolume() const;
virtual void UpdateBoundingVolume(const Matrix4f& transformMatrix);
@@ -36,11 +38,12 @@ namespace Nz
protected:
virtual void MakeBoundingVolume() const = 0;
inline void InvalidateBoundingVolume();
inline void UpdateBoundingVolume() const;
mutable BoundingVolumef m_boundingVolume;
private:
inline void UpdateBoundingVolume() const;
mutable bool m_boundingVolumeUpdated;
};
}