OpenGLRenderer: Fix FBO clearing when scissor is enabled
This commit is contained in:
@@ -3,11 +3,14 @@
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline const Vector2ui& OpenGLFboFramebuffer::GetAttachmentSize(std::size_t i) const
|
||||
{
|
||||
return m_attachmentSizes[i];
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/OpenGLRenderer/DebugOff.hpp>
|
||||
|
||||
Reference in New Issue
Block a user