From 0137bd18710aa4565bed12a7674e39f64eaa88f2 Mon Sep 17 00:00:00 2001 From: SirLynix Date: Sun, 3 Dec 2023 15:29:54 +0100 Subject: [PATCH] Graphics/RenderTextureBlit: Fix default MemoryAccess --- include/Nazara/Graphics/RenderTextureBlit.inl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/Nazara/Graphics/RenderTextureBlit.inl b/include/Nazara/Graphics/RenderTextureBlit.inl index e8810996c..2305ec007 100644 --- a/include/Nazara/Graphics/RenderTextureBlit.inl +++ b/include/Nazara/Graphics/RenderTextureBlit.inl @@ -7,7 +7,7 @@ namespace Nz { inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr targetTexture, SamplerFilter filter) : - RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput) + RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ShaderRead, TextureLayout::ColorInput) { }