Fix some more warnings
Former-commit-id: 3ce21e64373163c1ae9f7803760c897e5334b726 [formerly f1e054d5acd1e19bba6e61fca71d3bb1148bb4bb] Former-commit-id: 9a2bded15c3c34c3c8a96aa45ec53ff1c500e740
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@ -51,7 +51,7 @@ namespace Ndk
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BaseComponent& component = *m_components[index].get();
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component.SetEntity(this);
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for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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{
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if (i != index)
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m_components[i]->OnComponentAttached(component);
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@ -73,8 +73,8 @@ namespace Ndk
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void Entity::RemoveAllComponents()
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{
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for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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RemoveComponent(i);
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for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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RemoveComponent(static_cast<ComponentIndex>(i));
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NazaraAssert(m_componentBits.TestNone(), "All components should be gone");
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@ -90,7 +90,7 @@ namespace Ndk
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{
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// On récupère le component et on informe les composants du détachement
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BaseComponent& component = *m_components[index].get();
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for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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{
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if (i != index)
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m_components[i]->OnComponentDetached(component);
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@ -114,7 +114,7 @@ namespace Ndk
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void Entity::Destroy()
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{
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// On informe chaque système
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for (SystemIndex index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
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for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
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{
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if (m_world->HasSystem(index))
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{
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@ -94,7 +94,7 @@ namespace Ndk
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void World::Update()
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{
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// Gestion des entités tuées depuis le dernier appel
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for (unsigned int i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
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for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
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{
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EntityBlock& block = m_entities[i];
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Entity& entity = block.entity;
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@ -127,7 +127,7 @@ namespace Ndk
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m_killedEntities.Reset();
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// Gestion des entités nécessitant une mise à jour de leurs systèmes
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for (unsigned int i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
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for (std::size_t i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
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{
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NazaraAssert(i < m_entities.size(), "Entity index out of range");
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