Graphics: Improve frustum culling (do it once per viewer)
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@@ -54,12 +54,6 @@ namespace Nz
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void ProcessRenderQueue(CommandBufferBuilder& builder, const RenderQueue<RenderElement*>& renderQueue);
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void UnregisterMaterialPass(MaterialPass* material);
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struct ElementAABB
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{
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Boxf aabb;
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std::size_t count;
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};
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struct MaterialData
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{
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std::size_t usedCount = 0;
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@@ -72,14 +66,17 @@ namespace Nz
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NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
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};
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struct VisibleRenderable
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{
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const InstancedRenderable* instancedRenderable;
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const WorldInstance* worldInstance;
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};
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struct ViewerData
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{
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std::size_t colorAttachment;
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std::size_t depthStencilAttachment;
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std::size_t depthPrepassVisibilityHash = 0;
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std::size_t forwardVisibilityHash = 0;
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std::vector<ElementAABB> depthPrepassAABB;
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std::vector<ElementAABB> forwardAABB;
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std::size_t visibilityHash = 0;
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std::vector<std::unique_ptr<RenderElement>> depthPrepassRenderElements;
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std::vector<std::unique_ptr<RenderElement>> forwardRenderElements;
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RenderQueueRegistry depthPrepassRegistry;
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@@ -101,6 +98,7 @@ namespace Nz
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std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
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std::unordered_set<WorldInstancePtr> m_removedWorldInstances;
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std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
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std::vector<VisibleRenderable> m_visibleRenderables;
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BakedFrameGraph m_bakedFrameGraph;
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bool m_rebuildFrameGraph;
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};
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