Graphics: Improve frustum culling (do it once per viewer)
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@@ -31,7 +31,7 @@ namespace Nz
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}
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}
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void Model::BuildElement(std::size_t passIndex, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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{
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for (std::size_t i = 0; i < m_submeshes.size(); ++i)
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{
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