Graphics: Use memory pools for render elements
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@@ -91,7 +91,8 @@ int main()
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Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
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Nz::ForwardFramePipeline framePipeline;
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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