Graphics: Use memory pools for render elements
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/RenderElementOwner.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <memory>
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@@ -16,6 +17,7 @@
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namespace Nz
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{
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class CommandBufferBuilder;
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class ElementRendererRegistry;
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class Material;
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class RenderElement;
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class SkeletonInstance;
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@@ -24,12 +26,14 @@ namespace Nz
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class NAZARA_GRAPHICS_API InstancedRenderable
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{
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public:
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struct ElementData;
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inline InstancedRenderable();
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InstancedRenderable(const InstancedRenderable&) = delete;
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
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virtual void BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const = 0;
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inline const Boxf& GetAABB() const;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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@@ -45,6 +49,13 @@ namespace Nz
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NazaraSignal(OnElementInvalidated, InstancedRenderable* /*instancedRenderable*/);
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
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struct ElementData
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{
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const Recti* scissorBox;
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const SkeletonInstance* skeletonInstance;
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const WorldInstance* worldInstance;
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};
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protected:
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inline void UpdateAABB(Boxf aabb);
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