Graphics: Use memory pools for render elements
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39
include/Nazara/Graphics/RenderElementOwner.inl
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39
include/Nazara/Graphics/RenderElementOwner.inl
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/RenderElementOwner.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline RenderElementOwner::RenderElementOwner(RenderElementPoolBase* pool, std::size_t poolIndex, RenderElement* element) :
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m_poolIndex(poolIndex),
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m_element(element),
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m_pool(pool)
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{
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}
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inline RenderElement* RenderElementOwner::GetElement()
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{
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return m_element;
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}
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inline const RenderElement* RenderElementOwner::GetElement() const
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{
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return m_element;
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}
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inline RenderElement* RenderElementOwner::operator->()
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{
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// FIXME: Element pointer could also be retrieved from memory pool using poolIndex at the cost of a division
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return m_element;
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}
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inline const RenderElement* RenderElementOwner::operator->() const
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{
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return m_element;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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