Graphics: Use memory pools for render elements

This commit is contained in:
SirLynix
2022-08-30 19:27:52 +02:00
parent 7949c57f16
commit 017a6c7af3
43 changed files with 528 additions and 133 deletions

View File

@@ -0,0 +1,60 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERELEMENTPOOL_HPP
#define NAZARA_GRAPHICS_RENDERELEMENTPOOL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/RenderElementOwner.hpp>
#include <Nazara/Utils/MemoryPool.hpp>
namespace Nz
{
class RenderElementOwner;
class NAZARA_GRAPHICS_API RenderElementPoolBase
{
public:
RenderElementPoolBase() = default;
RenderElementPoolBase(const RenderElementPoolBase&) = delete;
RenderElementPoolBase(RenderElementPoolBase&&) = delete;
virtual ~RenderElementPoolBase();
virtual void Clear() = 0;
virtual void Free(std::size_t index) = 0;
RenderElementPoolBase& operator=(const RenderElementPoolBase&) = delete;
RenderElementPoolBase& operator=(RenderElementPoolBase&&) = delete;
};
template<typename T>
class RenderElementPool final : public RenderElementPoolBase
{
public:
RenderElementPool();
RenderElementPool(const RenderElementPool&) = delete;
RenderElementPool(RenderElementPool&&) = delete;
~RenderElementPool() = default;
template<typename... Args> RenderElementOwner Allocate(Args&&... args);
void Clear() override;
void Free(std::size_t index) override;
RenderElementPool& operator=(const RenderElementPool&) = delete;
RenderElementPool& operator=(RenderElementPool&&) = delete;
private:
MemoryPool<T> m_pool;
};
}
#include <Nazara/Graphics/RenderElementPool.inl>
#endif // NAZARA_GRAPHICS_RENDERELEMENTPOOL_HPP