Graphics: Use memory pools for render elements
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@@ -41,6 +41,8 @@ namespace Nz
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inline void Register(RenderQueueRegistry& registry) const override;
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static constexpr BasicRenderElement ElementType = BasicRenderElement::Submesh;
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private:
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std::shared_ptr<RenderBuffer> m_indexBuffer;
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std::shared_ptr<RenderBuffer> m_vertexBuffer;
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