Graphics: Use memory pools for render elements

This commit is contained in:
SirLynix
2022-08-30 19:27:52 +02:00
parent 7949c57f16
commit 017a6c7af3
43 changed files with 528 additions and 133 deletions

View File

@@ -41,6 +41,8 @@ namespace Nz
inline void Register(RenderQueueRegistry& registry) const override;
static constexpr BasicRenderElement ElementType = BasicRenderElement::Submesh;
private:
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<RenderBuffer> m_vertexBuffer;