Graphics: Use memory pools for render elements

This commit is contained in:
SirLynix
2022-08-30 19:27:52 +02:00
parent 7949c57f16
commit 017a6c7af3
43 changed files with 528 additions and 133 deletions

View File

@@ -13,6 +13,11 @@
namespace Nz
{
RenderElementPool<RenderSubmesh>& SubmeshRenderer::GetPool()
{
return m_submeshPool;
}
std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
{
return std::make_unique<SubmeshRendererData>();