Graphics: Use memory pools for render elements
This commit is contained in:
@@ -13,6 +13,11 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
RenderElementPool<RenderSubmesh>& SubmeshRenderer::GetPool()
|
||||
{
|
||||
return m_submeshPool;
|
||||
}
|
||||
|
||||
std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
|
||||
{
|
||||
return std::make_unique<SubmeshRendererData>();
|
||||
|
||||
Reference in New Issue
Block a user