Minor fixes
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@@ -246,6 +246,7 @@ namespace Nz
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if (viewerData.rebuildDepthPrepass)
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{
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renderFrame.PushForRelease(std::move(viewerData.depthPrepassRenderElements));
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viewerData.depthPrepassRenderElements.clear();
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for (const auto& renderableData : m_visibleRenderables)
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@@ -268,6 +269,7 @@ namespace Nz
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if (viewerData.rebuildForwardPass)
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{
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renderFrame.PushForRelease(std::move(viewerData.forwardRenderElements));
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viewerData.forwardRenderElements.clear();
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for (const auto& renderableData : m_visibleRenderables)
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@@ -194,7 +194,6 @@ namespace Nz
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Nz::TextureInfo texInfo;
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texInfo.width = texInfo.height = texInfo.depth = texInfo.mipmapLevel = 1;
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texInfo.pixelFormat = PixelFormat::L8;
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texInfo.type = ImageType::E2D;
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std::array<UInt8, 6> whitePixels = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
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@@ -75,6 +75,6 @@ namespace Nz
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}
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// Couldn't get material pass or texture
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return Vector3ui::Zero();
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return Vector3ui::Unit(); //< prevents division by zero
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}
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}
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@@ -43,7 +43,7 @@ namespace Nz
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CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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m_pipeline->RegisterViewer(&entityCamera);
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m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder());
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m_invalidatedCameraNode.insert(entity);
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