Continue Jolt integration
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committed by
Jérôme Leclercq
parent
21e08798ce
commit
021801f02e
@@ -1,6 +1,6 @@
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// Sources pour https://github.com/NazaraEngine/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
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#define USE_JOLT 0
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#define USE_JOLT 1
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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@@ -22,7 +22,7 @@ int main()
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try {
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// Mise en place de l'application, de la fenêtre et du monde
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Nz::Renderer::Config renderConfig;
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//renderConfig.preferredAPI = Nz::RenderAPI::OpenGL;
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renderConfig.validationLevel = Nz::RenderAPIValidationLevel::None;
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#if USE_JOLT
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Nz::Application<Nz::Graphics, Nz::JoltPhysics3D> app(renderConfig);
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@@ -150,7 +150,7 @@ int main()
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
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constexpr std::size_t SphereCount = 2000;
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constexpr std::size_t SphereCount = 1000;
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for (std::size_t i = 0; i < SphereCount; ++i)
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{
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float radius = radiusDis(rd);
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@@ -364,15 +364,15 @@ int main()
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{
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auto& cameraNode = cameraEntity.get<Nz::NodeComponent>();
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//physSystem.GetPhysWorld().SetGravity(cameraNode.GetBackward() * 9.81f);
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physSystem.GetPhysWorld().SetGravity(cameraNode.GetBackward() * 9.81f);
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}
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});
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Nz::DegreeAnglef rotation = 0.f;
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app.AddUpdater([&](Nz::Time elapsedTime)
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{
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rotation += elapsedTime.AsSeconds() * 30.f;
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physSystem.GetPhysWorld().SetGravity(Nz::Quaternionf(Nz::EulerAnglesf(0.f, rotation, 0.f)) * Nz::Vector3f::Forward());
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rotation += elapsedTime.AsSeconds() * 45.f;
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//physSystem.GetPhysWorld().SetGravity(Nz::Quaternionf(Nz::EulerAnglesf(0.f, rotation, 0.f)) * Nz::Vector3f::Forward() * 10.f);
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});
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Nz::MillisecondClock fpsClock;
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