Continue Jolt integration

This commit is contained in:
SirLynix
2023-03-21 13:31:52 +01:00
committed by Jérôme Leclercq
parent 21e08798ce
commit 021801f02e
35 changed files with 612 additions and 214 deletions

View File

@@ -7,23 +7,21 @@
#ifndef NAZARA_JOLTPHYSICS3D_JOLTCOLLIDER3D_HPP
#define NAZARA_JOLTPHYSICS3D_JOLTCOLLIDER3D_HPP
#include <Nazara/Prerequisites.hpp>
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/JoltPhysics3D/Enums.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utils/Signal.hpp>
#include <Nazara/Utils/SparsePtr.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <memory>
namespace JPH
{
class ShapeSettings;
class BoxShapeSettings;
class CompoundShapeSettings;
class SphereShapeSettings;
}
namespace Nz
@@ -35,7 +33,7 @@ namespace Nz
class NAZARA_JOLTPHYSICS3D_API JoltCollider3D
{
public:
JoltCollider3D() = default;
JoltCollider3D();
JoltCollider3D(const JoltCollider3D&) = delete;
JoltCollider3D(JoltCollider3D&&) = delete;
virtual ~JoltCollider3D();
@@ -44,7 +42,7 @@ namespace Nz
virtual std::shared_ptr<StaticMesh> GenerateDebugMesh() const;
virtual JPH::ShapeSettings* GetShapeSettings() const = 0;
inline JPH::ShapeSettings* GetShapeSettings() const;
virtual JoltColliderType3D GetType() const = 0;
JoltCollider3D& operator=(const JoltCollider3D&) = delete;
@@ -52,25 +50,28 @@ namespace Nz
static std::shared_ptr<JoltCollider3D> Build(const PrimitiveList& list);
protected:
template<typename T> const T* GetShapeSettingsAs() const;
template<typename T> void SetupShapeSettings(std::unique_ptr<T> shapeSettings);
private:
static std::shared_ptr<JoltCollider3D> CreateGeomFromPrimitive(const Primitive& primitive);
std::unique_ptr<JPH::ShapeSettings> m_shapeSettings;
};
/*********************************** Shapes ******************************************/
class NAZARA_JOLTPHYSICS3D_API JoltBoxCollider3D final : public JoltCollider3D
{
public:
JoltBoxCollider3D(const Vector3f& lengths, float convexRadius = 0.f);
~JoltBoxCollider3D();
~JoltBoxCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
Vector3f GetLengths() const;
JPH::ShapeSettings* GetShapeSettings() const override;
JoltColliderType3D GetType() const override;
private:
std::unique_ptr<JPH::BoxShapeSettings> m_shapeSettings;
Vector3f m_lengths;
};
class NAZARA_JOLTPHYSICS3D_API JoltCompoundCollider3D final : public JoltCollider3D
@@ -79,12 +80,11 @@ namespace Nz
struct ChildCollider;
JoltCompoundCollider3D(std::vector<ChildCollider> childs);
~JoltCompoundCollider3D();
~JoltCompoundCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
const std::vector<ChildCollider>& GetGeoms() const;
JPH::ShapeSettings* GetShapeSettings() const override;
JoltColliderType3D GetType() const override;
struct ChildCollider
@@ -95,7 +95,6 @@ namespace Nz
};
private:
std::unique_ptr<JPH::CompoundShapeSettings> m_shapeSettings;
std::vector<ChildCollider> m_childs;
};
@@ -103,19 +102,32 @@ namespace Nz
{
public:
JoltSphereCollider3D(float radius);
~JoltSphereCollider3D();
~JoltSphereCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
float GetRadius() const;
JPH::ShapeSettings* GetShapeSettings() const override;
JoltColliderType3D GetType() const override;
};
/*********************************** Decorated ******************************************/
class NAZARA_JOLTPHYSICS3D_API JoltTranslatedRotatedCollider3D final : public JoltCollider3D
{
public:
inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation);
inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Quaternionf& rotation);
JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation, const Quaternionf& rotation);
~JoltTranslatedRotatedCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
JoltColliderType3D GetType() const override;
private:
std::unique_ptr<JPH::SphereShapeSettings> m_shapeSettings;
Vector3f m_position;
float m_radius;
std::shared_ptr<JoltCollider3D> m_collider;
};
}
#include <Nazara/JoltPhysics3D/JoltCollider3D.inl>