Continue Jolt integration
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committed by
Jérôme Leclercq
parent
21e08798ce
commit
021801f02e
@@ -7,14 +7,19 @@
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#ifndef NAZARA_JOLTPHYSICS3D_JOLTRIGIDBODY3D_HPP
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#define NAZARA_JOLTPHYSICS3D_JOLTRIGIDBODY3D_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/JoltPhysics3D/JoltCollider3D.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <NazaraUtils/MovablePtr.hpp>
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namespace JPH
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{
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class Body;
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}
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namespace Nz
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{
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@@ -41,6 +46,7 @@ namespace Nz
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Boxf GetAABB() const;
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float GetAngularDamping() const;
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Vector3f GetAngularVelocity() const;
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inline UInt32 GetBodyIndex() const;
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inline const std::shared_ptr<JoltCollider3D>& GetGeom() const;
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float GetLinearDamping() const;
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Vector3f GetLinearVelocity() const;
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@@ -48,6 +54,7 @@ namespace Nz
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Vector3f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
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Matrix4f GetMatrix() const;
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Vector3f GetPosition() const;
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std::pair<Vector3f, Quaternionf> GetPositionAndRotation() const;
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Quaternionf GetRotation() const;
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inline JoltPhysWorld3D* GetWorld() const;
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@@ -60,11 +67,13 @@ namespace Nz
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void SetGeom(std::shared_ptr<JoltCollider3D> geom, bool recomputeInertia = true);
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void SetLinearDamping(float damping);
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void SetLinearVelocity(const Vector3f& velocity);
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void SetMass(float mass);
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void SetMass(float mass, bool recomputeInertia = true);
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void SetMassCenter(const Vector3f& center);
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void SetPosition(const Vector3f& position);
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void SetRotation(const Quaternionf& rotation);
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void TeleportTo(const Vector3f& position, const Quaternionf& rotation);
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Quaternionf ToLocal(const Quaternionf& worldRotation);
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Vector3f ToLocal(const Vector3f& worldPosition);
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Quaternionf ToWorld(const Quaternionf& localRotation);
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@@ -80,6 +89,7 @@ namespace Nz
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private:
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std::shared_ptr<JoltCollider3D> m_geom;
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JPH::Body* m_body;
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JoltPhysWorld3D* m_world;
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UInt32 m_bodyIndex;
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};
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