Continue Jolt integration

This commit is contained in:
SirLynix
2023-03-21 13:31:52 +01:00
committed by Jérôme Leclercq
parent 21e08798ce
commit 021801f02e
35 changed files with 612 additions and 214 deletions

View File

@@ -6,7 +6,7 @@
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
#include <Nazara/Utils/MemoryHelper.hpp>
#include <NazaraUtils/MemoryHelper.hpp>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
@@ -29,28 +29,32 @@ namespace Nz
NazaraAssert(m_world, "Invalid world");
if (!m_geom)
m_geom = std::make_shared<JoltSphereCollider3D>(1.f);
m_geom = std::make_shared<JoltSphereCollider3D>(std::numeric_limits<float>::epsilon());
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterface();
JPH::Vec3 position = ToJolt(mat.GetTranslation());
JPH::Quat rotation = ToJolt(mat.GetRotation().Normalize());
JPH::BodyCreationSettings settings(m_geom->GetShapeSettings(), position, rotation, JPH::EMotionType::Dynamic, 1);
JPH::Body* body = body_interface.CreateBody(settings);
body->SetUserData(SafeCast<UInt64>(reinterpret_cast<std::uintptr_t>(this)));
m_body = bodyInterface.CreateBody(settings);
m_body->SetUserData(SafeCast<UInt64>(reinterpret_cast<std::uintptr_t>(this)));
body_interface.AddBody(body->GetID(), JPH::EActivation::Activate);
m_bodyIndex = body->GetID().GetIndexAndSequenceNumber();
JPH::BodyID bodyId = m_body->GetID();
bodyInterface.AddBody(bodyId, JPH::EActivation::Activate);
m_bodyIndex = bodyId.GetIndex();
}
JoltRigidBody3D::JoltRigidBody3D(JoltRigidBody3D&& object) noexcept :
m_geom(std::move(object.m_geom)),
m_body(object.m_body),
m_bodyIndex(object.m_bodyIndex),
m_world(object.m_world)
{
object.m_bodyIndex = JPH::BodyID::cInvalidBodyID;
object.m_body = nullptr;
object.m_bodyIndex = std::numeric_limits<UInt32>::max();
}
JoltRigidBody3D::~JoltRigidBody3D()
@@ -64,16 +68,12 @@ namespace Nz
{
case CoordSys::Global:
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.AddForce(JPH::BodyID(m_bodyIndex), ToJolt(force));
//WakeUp();
//m_body->applyCentralForce(ToJolt(force));
m_body->AddForce(ToJolt(force));
break;
}
case CoordSys::Local:
//WakeUp();
//m_body->applyCentralForce(ToJolt(GetRotation() * force));
m_body->AddForce(m_body->GetRotation() * ToJolt(force));
break;
}
}
@@ -115,13 +115,7 @@ namespace Nz
#endif
void JoltRigidBody3D::EnableSleeping(bool enable)
{
auto& body_interface = m_world->GetPhysicsSystem()->GetBodyLockInterface();
JPH::BodyLockWrite lock(body_interface, JPH::BodyID(m_bodyIndex));
if (lock.Succeeded())
{
JPH::Body& body = lock.GetBody();
body.SetAllowSleeping(enable);
}
m_body->SetAllowSleeping(enable);
}
#if 0
@@ -162,13 +156,7 @@ namespace Nz
float JoltRigidBody3D::GetMass() const
{
auto& body_interface = m_world->GetPhysicsSystem()->GetBodyLockInterface();
JPH::BodyLockRead lock(body_interface, JPH::BodyID(m_bodyIndex));
if (!lock.Succeeded())
return 0.f;
const JPH::Body& body = lock.GetBody();
return 1.f / body.GetMotionProperties()->GetInverseMass();
return 1.f / m_body->GetMotionProperties()->GetInverseMass();
}
#if 0
Vector3f JoltRigidBody3D::GetMassCenter(CoordSys coordSys) const
@@ -184,14 +172,20 @@ namespace Nz
Vector3f JoltRigidBody3D::GetPosition() const
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
return FromJolt(body_interface.GetPosition(JPH::BodyID(m_bodyIndex)));
return FromJolt(m_body->GetPosition());
}
std::pair<Vector3f, Quaternionf> JoltRigidBody3D::GetPositionAndRotation() const
{
JPH::Vec3 position = m_body->GetPosition();
JPH::Quat rotation = m_body->GetRotation();
return { FromJolt(position), FromJolt(rotation) };
}
Quaternionf JoltRigidBody3D::GetRotation() const
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
return FromJolt(body_interface.GetRotation(JPH::BodyID(m_bodyIndex)));
return FromJolt(m_body->GetRotation());
}
#if 0
@@ -203,19 +197,12 @@ namespace Nz
bool JoltRigidBody3D::IsSleeping() const
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
return !body_interface.IsActive(JPH::BodyID(m_bodyIndex));
return m_body->IsActive();
}
bool JoltRigidBody3D::IsSleepingEnabled() const
{
auto& body_interface = m_world->GetPhysicsSystem()->GetBodyLockInterface();
JPH::BodyLockRead lock(body_interface, JPH::BodyID(m_bodyIndex));
if (!lock.Succeeded())
return true;
const JPH::Body& body = lock.GetBody();
return body.GetAllowSleeping();
return m_body->GetAllowSleeping();
}
#if 0
@@ -233,72 +220,79 @@ namespace Nz
{
if (m_geom != geom)
{
float mass = GetMass();
if (geom)
m_geom = std::move(geom);
else
m_geom = std::make_shared<JoltSphereCollider3D>(1.f);
m_geom = std::make_shared<JoltSphereCollider3D>(std::numeric_limits<float>::epsilon());
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.SetShape(JPH::BodyID(m_bodyIndex), m_geom->GetShapeSettings()->Create().Get(), true, JPH::EActivation::Activate);
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterface();
bodyInterface.SetShape(m_body->GetID(), m_geom->GetShapeSettings()->Create().Get(), false, JPH::EActivation::Activate);
if (recomputeInertia)
{
JPH::MassProperties massProperties = m_body->GetShape()->GetMassProperties();
massProperties.ScaleToMass(mass);
m_body->GetMotionProperties()->SetMassProperties(massProperties);
}
}
}
#if 0
void JoltRigidBody3D::SetLinearDamping(float damping)
{
m_body->setDamping(damping, m_body->getAngularDamping());
m_body->GetMotionProperties()->SetLinearDamping(damping);
}
void JoltRigidBody3D::SetLinearVelocity(const Vector3f& velocity)
{
m_body->setLinearVelocity(ToJolt(velocity));
m_body->SetLinearVelocity(ToJolt(velocity));
}
#endif 0
void JoltRigidBody3D::SetMass(float mass)
void JoltRigidBody3D::SetMass(float mass, bool recomputeInertia)
{
NazaraAssert(mass >= 0.f, "Mass must be positive and finite");
NazaraAssert(std::isfinite(mass), "Mass must be positive and finite");
auto& bodyLock = m_world->GetPhysicsSystem()->GetBodyLockInterface();
JPH::BodyLockWrite lock(bodyLock, JPH::BodyID(m_bodyIndex));
if (!lock.Succeeded())
return;
JPH::Body& body = lock.GetBody();
if (mass > 0.f)
{
body.SetMotionType(JPH::EMotionType::Dynamic);
body.GetMotionProperties()->SetInverseMass(1.f / mass);
m_body->SetMotionType(JPH::EMotionType::Dynamic);
if (recomputeInertia)
{
JPH::MassProperties massProperties = m_body->GetShape()->GetMassProperties();
massProperties.ScaleToMass(mass);
m_body->GetMotionProperties()->SetMassProperties(massProperties);
}
}
else
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterfaceNoLock();
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterfaceNoLock();
bodyInterface.DeactivateBody(m_body->GetID());
body_interface.DeactivateBody(body.GetID());
body.SetMotionType(JPH::EMotionType::Static);
m_body->SetMotionType(JPH::EMotionType::Static);
}
}
#if 0
void JoltRigidBody3D::SetMassCenter(const Vector3f& center)
{
btTransform centerTransform;
centerTransform.setIdentity();
centerTransform.setOrigin(ToJolt(center));
m_body->setCenterOfMassTransform(centerTransform);
//m_body->GetMotionProperties()->set
}
#endif 0
void JoltRigidBody3D::SetPosition(const Vector3f& position)
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.SetPosition(JPH::BodyID(m_bodyIndex), ToJolt(position), JPH::EActivation::Activate);
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterfaceNoLock();
bodyInterface.SetPosition(m_body->GetID(), ToJolt(position), JPH::EActivation::Activate);
}
void JoltRigidBody3D::SetRotation(const Quaternionf& rotation)
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.SetRotation(JPH::BodyID(m_bodyIndex), ToJolt(rotation), JPH::EActivation::Activate);
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterfaceNoLock();
body_interface.SetRotation(m_body->GetID(), ToJolt(rotation), JPH::EActivation::Activate);
}
void JoltRigidBody3D::TeleportTo(const Vector3f& position, const Quaternionf& rotation)
{
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterfaceNoLock();
bodyInterface.SetPositionAndRotation(m_body->GetID(), ToJolt(position), ToJolt(rotation), JPH::EActivation::Activate);
}
#if 0
@@ -327,30 +321,34 @@ namespace Nz
void JoltRigidBody3D::WakeUp()
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.ActivateBody(JPH::BodyID(m_bodyIndex));
body_interface.ActivateBody(m_body->GetID());
}
JoltRigidBody3D& JoltRigidBody3D::operator=(JoltRigidBody3D&& object) noexcept
{
Destroy();
m_body = object.m_body;
m_bodyIndex = object.m_bodyIndex;
m_geom = std::move(object.m_geom);
m_world = object.m_world;
object.m_bodyIndex = JPH::BodyID::cInvalidBodyID;
object.m_body = nullptr;
object.m_bodyIndex = std::numeric_limits<UInt32>::max();
return *this;
}
void JoltRigidBody3D::Destroy()
{
if (m_bodyIndex != JPH::BodyID::cInvalidBodyID)
if (m_body)
{
JPH::BodyInterface& body_interface = m_world->GetPhysicsSystem()->GetBodyInterface();
body_interface.RemoveBody(JPH::BodyID(m_bodyIndex));
body_interface.DestroyBody(JPH::BodyID(m_bodyIndex));
m_bodyIndex = JPH::BodyID::cInvalidBodyID;
JPH::BodyID bodyId = m_body->GetID();
JPH::BodyInterface& bodyInterface = m_world->GetPhysicsSystem()->GetBodyInterface();
bodyInterface.RemoveBody(bodyId);
bodyInterface.DestroyBody(bodyId);
m_body = nullptr;
}
m_geom.reset();