Sdk/GraphicsComponent: Invalidates culling when adding/removing renderables
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@@ -74,6 +74,7 @@ namespace Ndk
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void ConnectInstancedRenderableSignals(Renderable& renderable);
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inline void ForceCullingInvalidation();
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inline void InvalidateAABB() const;
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void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
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void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
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@@ -93,6 +93,8 @@ namespace Ndk
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UnregisterMaterial(renderable->GetMaterial(i));
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m_renderables.erase(it);
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ForceCullingInvalidation();
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break;
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}
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}
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@@ -255,6 +257,12 @@ namespace Ndk
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* \brief Invalidates the bounding volume
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*/
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inline void GraphicsComponent::ForceCullingInvalidation()
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{
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for (CullingBoxEntry& entry : m_cullingBoxEntries)
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entry.listEntry.ForceInvalidation(); //< Invalidate render queues
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}
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inline void GraphicsComponent::InvalidateAABB() const
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{
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m_boundingVolumesUpdated = false;
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