Handle shader options of any type
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@@ -20,6 +20,7 @@
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Shader/Ast/ConstantValue.hpp>
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#include <Nazara/Utility/UniformBuffer.hpp>
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#include <array>
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#include <string>
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@@ -45,7 +46,6 @@ namespace Nz
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inline void EnableDepthClamp(bool depthClamp);
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inline void EnableDepthWrite(bool depthWrite);
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inline void EnableFaceCulling(bool faceCulling);
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inline void EnableOption(std::size_t optionIndex, bool enable);
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inline void EnableScissorTest(bool scissorTest);
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inline void EnableStencilTest(bool stencilTest);
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@@ -61,6 +61,7 @@ namespace Nz
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inline FaceSide GetFaceCulling() const;
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inline FaceFilling GetFaceFilling() const;
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inline float GetLineWidth() const;
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inline const ShaderAst::ConstantValue& GetOptionValue(std::size_t optionIndex) const;
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inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
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inline const MaterialPipelineInfo& GetPipelineInfo() const;
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inline float GetPointSize() const;
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@@ -82,7 +83,6 @@ namespace Nz
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inline bool IsDepthClampEnabled() const;
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inline bool IsDepthWriteEnabled() const;
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inline bool IsFaceCullingEnabled() const;
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inline bool IsOptionEnabled(std::size_t optionIndex) const;
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inline bool IsScissorTestEnabled() const;
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inline bool IsStencilTestEnabled() const;
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@@ -92,6 +92,7 @@ namespace Nz
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inline void SetFaceCulling(FaceSide faceSide);
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inline void SetFaceFilling(FaceFilling filling);
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inline void SetLineWidth(float lineWidth);
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inline void SetOptionValue(std::size_t optionIndex, ShaderAst::ConstantValue value);
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inline void SetPointSize(float pointSize);
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inline void SetPrimitiveMode(PrimitiveMode mode);
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inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
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@@ -126,11 +127,11 @@ namespace Nz
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bool dataInvalidated = true;
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};
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std::array<ShaderAst::ConstantValue, 64> m_optionValues;
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std::shared_ptr<const MaterialSettings> m_settings;
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std::vector<MaterialTexture> m_textures;
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std::vector<UniformBuffer> m_uniformBuffers;
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mutable std::shared_ptr<MaterialPipeline> m_pipeline;
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UInt64 m_enabledOptions;
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mutable MaterialPipelineInfo m_pipelineInfo;
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ShaderBindingPtr m_shaderBinding;
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bool m_forceCommandBufferRegeneration;
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