Handle shader options of any type

This commit is contained in:
Jérôme Leclercq
2021-09-03 19:33:41 +02:00
parent 2f9e495739
commit 02a12d9328
38 changed files with 236 additions and 1118 deletions

View File

@@ -46,7 +46,7 @@ namespace Nz
};
static const char* GetFlipYUniformName();
static ShaderAst::StatementPtr Sanitize(ShaderAst::Statement& ast, UInt64 enabledOptions, std::string* error = nullptr);
static ShaderAst::StatementPtr Sanitize(ShaderAst::Statement& ast, std::unordered_map<std::size_t, ShaderAst::ConstantValue> optionValues, std::string* error = nullptr);
private:
void Append(const ShaderAst::ExpressionType& type);