Handle shader options of any type
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@@ -198,7 +198,7 @@ namespace Nz::ShaderBuilder
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auto declareOptionNode = std::make_unique<ShaderAst::DeclareOptionStatement>();
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declareOptionNode->optName = std::move(name);
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declareOptionNode->optType = std::move(type);
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declareOptionNode->initialValue = std::move(initialValue);
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declareOptionNode->defaultValue = std::move(initialValue);
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return declareOptionNode;
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}
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