Handle shader options of any type
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@@ -63,8 +63,6 @@ namespace Nz
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UInt32 GetPointerTypeId(const ShaderAst::ExpressionType& type, SpirvStorageClass storageClass) const;
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UInt32 GetTypeId(const ShaderAst::ExpressionType& type) const;
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bool IsOptionEnabled(std::size_t optionIndex) const;
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UInt32 RegisterConstant(const ShaderAst::ConstantValue& value);
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UInt32 RegisterFunctionType(const ShaderAst::DeclareFunctionStatement& functionNode);
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UInt32 RegisterPointerType(ShaderAst::ExpressionType type, SpirvStorageClass storageClass);
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