Handle shader options of any type
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@@ -28,7 +28,6 @@ namespace Nz
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*/
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MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) :
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m_settings(std::move(settings)),
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m_enabledOptions(0),
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m_forceCommandBufferRegeneration(false),
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m_pipelineUpdated(false),
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m_shaderBindingUpdated(false)
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@@ -99,23 +98,20 @@ namespace Nz
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void MaterialPass::UpdatePipeline() const
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{
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for (auto& shader : m_pipelineInfo.shaders)
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shader.enabledOptions = 0;
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shader.optionValues.fill(ShaderAst::NoValue{});
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const auto& options = m_settings->GetOptions();
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for (std::size_t optionIndex = 0; optionIndex < options.size(); ++optionIndex)
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{
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if (TestBit<UInt64>(m_enabledOptions, optionIndex))
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const auto& option = options[optionIndex];
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assert(option.optionIndexByShader.size() <= m_pipelineInfo.shaders.size());
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for (std::size_t shaderIndex = 0; shaderIndex < option.optionIndexByShader.size(); ++shaderIndex)
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{
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for (auto& shader : m_pipelineInfo.shaders)
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{
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ShaderStageTypeFlags supportedStages = shader.uberShader->GetSupportedStages();
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for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
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{
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ShaderStageType shaderStage = static_cast<ShaderStageType>(i);
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if (supportedStages & shaderStage)
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shader.enabledOptions |= options[optionIndex].enabledOptions[i];
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}
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}
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if (!option.optionIndexByShader[shaderIndex].has_value())
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continue;
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m_pipelineInfo.shaders[shaderIndex].optionValues[optionIndex] = m_optionValues[optionIndex];
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}
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}
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