Handle shader options of any type
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@@ -116,7 +116,7 @@ namespace Nz::ShaderAst
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StatementPtr AstCloner::Clone(DeclareOptionStatement& node)
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{
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auto clone = std::make_unique<DeclareOptionStatement>();
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clone->initialValue = CloneExpression(node.initialValue);
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clone->defaultValue = CloneExpression(node.defaultValue);
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clone->optIndex = node.optIndex;
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clone->optName = node.optName;
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clone->optType = node.optType;
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