Sdk/Lua: Bind SpriteLibrary
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@@ -58,6 +58,7 @@ namespace Ndk
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instancedRenderable("InstancedRenderable"),
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model("Model"),
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sprite("Sprite"),
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spriteLibrary("SpriteLibrary"),
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// Renderer
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texture("Texture"),
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@@ -71,6 +71,14 @@ namespace Ndk
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sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
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sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
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sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
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/*********************************** Nz::SpriteLibrary ***********************************/
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spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
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spriteLibrary.BindStaticMethod("Has", &Nz::SpriteLibrary::Has);
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spriteLibrary.BindStaticMethod("Register", &Nz::SpriteLibrary::Register);
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spriteLibrary.BindStaticMethod("Query", &Nz::SpriteLibrary::Query);
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spriteLibrary.BindStaticMethod("Unregister", &Nz::SpriteLibrary::Unregister);
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}
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/*!
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@@ -84,5 +92,6 @@ namespace Ndk
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instancedRenderable.Register(instance);
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model.Register(instance);
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sprite.Register(instance);
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spriteLibrary.Register(instance);
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}
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}
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