SDK/GraphicsComponent: Makes component watch over renderable destruction
Allows to use persistent (not using the internal counter) InstancedRenderable Former-commit-id: c0963eb7902dedad3c5eb139ac23a25a57a15487 [formerly 0ec3ca3b783c1c9fac45ff0c015bbc254ce4b375] [formerly f86b41d43bf8f77c2b0e8a91b0e4cd0cdc1a9a54 [formerly 2d454f93ced586e04f7d040bda2986fe631d64e4]] Former-commit-id: 58c52cff93c0461f31b65346a4af90b135a7fed3 [formerly 5e20488509bc66e245fa85c478b32e6251bf3a0f] Former-commit-id: 84fe715cc064885caa8a1c885bc2ef458bc08337
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@ -77,20 +77,29 @@ namespace Ndk
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renderable(std::move(renderable.renderable)),
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dataUpdated(renderable.dataUpdated),
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renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
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renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
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{
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}
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~Renderable()
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{
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// Disconnect release slot before releasing instanced renderable reference
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renderableReleaseSlot.Disconnect();
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}
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Renderable& operator=(Renderable&& r) noexcept
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{
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data = std::move(r.data);
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dataUpdated = r.dataUpdated;
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renderable = std::move(r.renderable);
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renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
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renderableReleaseSlot = std::move(r.renderableReleaseSlot);
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return *this;
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}
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
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mutable Nz::InstancedRenderable::InstanceData data;
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Nz::InstancedRenderableRef renderable;
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@ -42,7 +42,8 @@ namespace Ndk
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Renderable& r = m_renderables.back();
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r.data.renderOrder = renderOrder;
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
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r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
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InvalidateBoundingVolume();
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}
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