Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -3,8 +3,9 @@
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Utility.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <array>
#include <iostream>
#include <random>
@@ -77,7 +78,7 @@ int main()
Nz::Modules<Nz::Graphics> nazara(rendererConfig);
Nz::ShaderWriter::States states;
nzsl::ShaderWriter::States states;
states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();
Nz::RenderWindow window;
@@ -136,13 +137,13 @@ int main()
skyboxPipelineLayoutInfo.bindings.push_back({
0, 0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType_All
nzsl::ShaderStageType_All
});
auto& textureBinding = skyboxPipelineLayoutInfo.bindings.emplace_back();
textureBinding.setIndex = 0;
textureBinding.bindingIndex = 1;
textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
textureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
textureBinding.type = Nz::ShaderBindingType::Texture;
std::shared_ptr<Nz::RenderPipelineLayout> skyboxPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(skyboxPipelineLayoutInfo));
@@ -153,7 +154,7 @@ int main()
skyboxPipelineInfo.faceCulling = true;
skyboxPipelineInfo.cullingSide = Nz::FaceSide::Front;
skyboxPipelineInfo.pipelineLayout = skyboxPipelineLayout;
skyboxPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "skybox.nzsl", states));
skyboxPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "skybox.nzsl", states));
skyboxPipelineInfo.vertexBuffers.push_back({
0,
meshPrimitiveParams.vertexDeclaration
@@ -186,8 +187,8 @@ int main()
auto customSettings = Nz::BasicMaterial::GetSettings()->GetBuilderData();
customSettings.shaders.clear();
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_frag.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_vert.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(nzsl::ShaderStageType::Fragment, nzsl::ParseFromFile(resourceDir / "deferred_frag.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(nzsl::ShaderStageType::Vertex, nzsl::ParseFromFile(resourceDir / "deferred_vert.nzsl")));
auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
@@ -269,7 +270,7 @@ int main()
lightingPipelineLayoutInfo.bindings.push_back({
0, 0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType_All
nzsl::ShaderStageType_All
});
for (unsigned int i = 0; i < 3; ++i)
@@ -278,7 +279,7 @@ int main()
0,
i + 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});
}
@@ -286,15 +287,15 @@ int main()
1,
0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex,
nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex,
});
/*Nz::FieldOffsets pointLightOffsets(Nz::StructLayout::Std140);
std::size_t colorOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float3);
std::size_t positionOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float3);
std::size_t constantOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t linearOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t quadraticOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
/*nzsl::FieldOffsets pointLightOffsets(nzsl::StructLayout::Std140);
std::size_t colorOffset = pointLightOffsets.AddField(nzsl::StructFieldType::Float3);
std::size_t positionOffset = pointLightOffsets.AddField(nzsl::StructFieldType::Float3);
std::size_t constantOffset = pointLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t linearOffset = pointLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t quadraticOffset = pointLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t alignedPointLightSize = Nz::Align(pointLightOffsets.GetSize(), static_cast<std::size_t>(deviceInfo.limits.minUniformBufferOffsetAlignment));*/
@@ -315,15 +316,15 @@ int main()
}
*/
Nz::FieldOffsets spotLightOffsets(Nz::StructLayout::Std140);
std::size_t transformMatrixOffset = spotLightOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true);
std::size_t colorOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
std::size_t positionOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
std::size_t directionOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
std::size_t radiusOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t invRadiusOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t innerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t outerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
nzsl::FieldOffsets spotLightOffsets(nzsl::StructLayout::Std140);
std::size_t transformMatrixOffset = spotLightOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
std::size_t colorOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float3);
std::size_t positionOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float3);
std::size_t directionOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float3);
std::size_t radiusOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t invRadiusOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t innerAngleOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t outerAngleOffset = spotLightOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t alignedSpotLightSize = Nz::Align(spotLightOffsets.GetAlignedSize(), static_cast<std::size_t>(deviceInfo.limits.minUniformBufferOffsetAlignment));
@@ -367,13 +368,13 @@ int main()
fullscreenPipelineLayoutInfoViewer.bindings.push_back({
0, 0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType_All
nzsl::ShaderStageType_All
});
fullscreenPipelineLayoutInfoViewer.bindings.push_back({
0, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});
Nz::RenderPipelineInfo fullscreenPipelineInfoViewer;
@@ -384,7 +385,7 @@ int main()
fullscreenVertexDeclaration
});
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", states));
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", states));
std::shared_ptr<Nz::ShaderBinding> bloomBrightShaderBinding;
@@ -397,18 +398,18 @@ int main()
gaussianBlurPipelineLayoutInfo.bindings.push_back({
0, 2,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});
Nz::RenderPipelineInfo gaussianBlurPipelineInfo = fullscreenPipelineInfoViewer;
gaussianBlurPipelineInfo.pipelineLayout = device->InstantiateRenderPipelineLayout(gaussianBlurPipelineLayoutInfo);
Nz::FieldOffsets gaussianBlurDataOffsets(Nz::StructLayout::Std140);
std::size_t gaussianBlurDataDirection = gaussianBlurDataOffsets.AddField(Nz::StructFieldType::Float2);
std::size_t gaussianBlurDataSize = gaussianBlurDataOffsets.AddField(Nz::StructFieldType::Float1);
nzsl::FieldOffsets gaussianBlurDataOffsets(nzsl::StructLayout::Std140);
std::size_t gaussianBlurDataDirection = gaussianBlurDataOffsets.AddField(nzsl::StructFieldType::Float2);
std::size_t gaussianBlurDataSize = gaussianBlurDataOffsets.AddField(nzsl::StructFieldType::Float1);
gaussianBlurPipelineInfo.shaderModules.clear();
gaussianBlurPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", states));
gaussianBlurPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> gaussianBlurPipeline = device->InstantiateRenderPipeline(gaussianBlurPipelineInfo);
std::vector<std::shared_ptr<Nz::ShaderBinding>> gaussianBlurShaderBinding(BloomSubdivisionCount * 2);
@@ -438,7 +439,7 @@ int main()
std::shared_ptr<Nz::ShaderBinding> toneMappingShaderBinding;
fullscreenPipelineInfoViewer.shaderModules.clear();
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "tone_mapping.nzsl", states));
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "tone_mapping.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> toneMappingPipeline = device->InstantiateRenderPipeline(fullscreenPipelineInfoViewer);
@@ -450,19 +451,19 @@ int main()
bloomBlendPipelineLayoutInfo.bindings.push_back({
0, 0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType_All
nzsl::ShaderStageType_All
});
/*bloomBlendPipelineLayoutInfo.bindings.push_back({
0, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});*/
bloomBlendPipelineLayoutInfo.bindings.push_back({
0, 2,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});
@@ -477,7 +478,7 @@ int main()
fullscreenVertexDeclaration
});
bloomBlendPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_final.nzsl", states));
bloomBlendPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_final.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> bloomBlendPipeline = device->InstantiateRenderPipeline(bloomBlendPipelineInfo);
@@ -490,7 +491,7 @@ int main()
fullscreenPipelineLayoutInfo.bindings.push_back({
0, 0,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
});
Nz::RenderPipelineInfo fullscreenPipelineInfo;
@@ -501,7 +502,7 @@ int main()
fullscreenVertexDeclaration
});
fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gamma.nzsl", states));
fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gamma.nzsl", states));
// God rays
@@ -512,17 +513,17 @@ int main()
{
0, 0,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
},
{
0, 1,
Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
},
{
0, 2,
Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment,
nzsl::ShaderStageType::Fragment,
},
}
};
@@ -535,16 +536,16 @@ int main()
fullscreenVertexDeclaration
});
godraysPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "god_rays.nzsl", states));
godraysPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "god_rays.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> godraysPipeline = device->InstantiateRenderPipeline(godraysPipelineInfo);
Nz::FieldOffsets godraysFieldOffsets(Nz::StructLayout::Std140);
std::size_t gr_exposureOffset = godraysFieldOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t gr_decayOffset = godraysFieldOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t gr_densityOffset = godraysFieldOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t gr_weightOffset = godraysFieldOffsets.AddField(Nz::StructFieldType::Float1);
std::size_t gr_lightPositionOffset = godraysFieldOffsets.AddField(Nz::StructFieldType::Float2);
nzsl::FieldOffsets godraysFieldOffsets(nzsl::StructLayout::Std140);
std::size_t gr_exposureOffset = godraysFieldOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t gr_decayOffset = godraysFieldOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t gr_densityOffset = godraysFieldOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t gr_weightOffset = godraysFieldOffsets.AddField(nzsl::StructFieldType::Float1);
std::size_t gr_lightPositionOffset = godraysFieldOffsets.AddField(nzsl::StructFieldType::Float2);
std::shared_ptr<Nz::ShaderBinding> godRaysShaderBinding = godraysPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
@@ -590,7 +591,7 @@ int main()
lightingPipelineInfo.stencilBack.depthFail = Nz::StencilOperation::Zero;
lightingPipelineInfo.stencilBack.pass = Nz::StencilOperation::Zero;
lightingPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
lightingPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> lightingPipeline = device->InstantiateRenderPipeline(lightingPipelineInfo);
@@ -612,7 +613,7 @@ int main()
stencilPipelineInfo.stencilBack.compare = Nz::RendererComparison::Always;
stencilPipelineInfo.stencilBack.depthFail = Nz::StencilOperation::Invert;
stencilPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
stencilPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> stencilPipeline = device->InstantiateRenderPipeline(stencilPipelineInfo);

View File

@@ -2,9 +2,8 @@
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <NZSL/SpirvConstantCache.hpp>
#include <NZSL/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <array>
#include <iostream>

View File

@@ -1,191 +1,191 @@
#include <Nazara/Core.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Graphics/Components.hpp>
#include <Nazara/Graphics/Systems.hpp>
#include <Nazara/Math/PidController.hpp>
#include <Nazara/Core.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Graphics/Components.hpp>
#include <Nazara/Graphics/Systems.hpp>
#include <Nazara/Math/PidController.hpp>
#include <Nazara/Physics2D.hpp>
#include <Nazara/Physics2D/Components.hpp>
#include <Nazara/Physics2D/Systems.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <Nazara/Widgets.hpp>
#include <entt/entt.hpp>
#include <array>
#include <iostream>
#include <limits>
NAZARA_REQUEST_DEDICATED_GPU()
int main()
{
std::filesystem::path resourceDir = "resources";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
resourceDir = ".." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Modules<Nz::Graphics, Nz::Physics2D> nazara(rendererConfig);
Nz::RenderWindow window;
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::string windowTitle = "Graphics Test";
if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
entt::registry registry;
#include <Nazara/Physics2D/Components.hpp>
#include <Nazara/Physics2D/Systems.hpp>
#include <Nazara/Renderer.hpp>
#include <NZSL/SpirvConstantCache.hpp>
#include <NZSL/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <Nazara/Widgets.hpp>
#include <entt/entt.hpp>
#include <array>
#include <iostream>
#include <limits>
NAZARA_REQUEST_DEDICATED_GPU()
int main()
{
std::filesystem::path resourceDir = "resources";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
resourceDir = ".." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() != 'n')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
Nz::Modules<Nz::Graphics, Nz::Physics2D> nazara(rendererConfig);
Nz::RenderWindow window;
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::string windowTitle = "Graphics Test";
if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
entt::registry registry;
Nz::Physics2DSystem physSytem(registry);
physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f });
Nz::RenderSystem renderSystem(registry);
entt::entity viewer = registry.create();
{
registry.emplace<Nz::NodeComponent>(viewer);
auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
material->AddPass("ForwardPass", materialPass);
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
Nz::TextureParams texParams;
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
Nz::BasicMaterial basicMat(*materialPass);
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
Nz::RenderSystem renderSystem(registry);
entt::entity viewer = registry.create();
{
registry.emplace<Nz::NodeComponent>(viewer);
auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
material->AddPass("ForwardPass", materialPass);
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
Nz::TextureParams texParams;
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
Nz::BasicMaterial basicMat(*materialPass);
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
basicMat.SetDiffuseSampler(samplerInfo);
for (std::size_t y = 0; y < 10; ++y)
{
for (std::size_t x = 0; x < 10; ++x)
{
entt::entity spriteEntity = registry.create();
{
std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(material);
sprite->SetSize({ 32.f, 32.f });
sprite->SetOrigin({ 16.f, 16.f, 0.f });
registry.emplace<Nz::NodeComponent>(spriteEntity).SetPosition(1920 / 2 + x * 36.f, 1080 / 2 + y * 36.f);
registry.emplace<Nz::GraphicsComponent>(spriteEntity).AttachRenderable(sprite, 1);
auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(spriteEntity, physSytem.CreateRigidBody(50.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(32.f, 32.f))));
rigidBody.SetElasticity(0.99f);
}
{
for (std::size_t x = 0; x < 10; ++x)
{
entt::entity spriteEntity = registry.create();
{
std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(material);
sprite->SetSize({ 32.f, 32.f });
sprite->SetOrigin({ 16.f, 16.f, 0.f });
registry.emplace<Nz::NodeComponent>(spriteEntity).SetPosition(1920 / 2 + x * 36.f, 1080 / 2 + y * 36.f);
registry.emplace<Nz::GraphicsComponent>(spriteEntity).AttachRenderable(sprite, 1);
auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(spriteEntity, physSytem.CreateRigidBody(50.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(32.f, 32.f))));
rigidBody.SetElasticity(0.99f);
}
}
}
entt::entity groundEntity = registry.create();
{
std::shared_ptr<Nz::Material> whiteMaterial = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
whiteMaterial->AddPass("ForwardPass", materialPass);
std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(whiteMaterial);
sprite->SetSize({ 800.f, 20.f });
sprite->SetOrigin({ 400.f, 10.f, 0.f });
registry.emplace<Nz::NodeComponent>(groundEntity).SetPosition(1920.f / 2.f, 50.f);
registry.emplace<Nz::GraphicsComponent>(groundEntity).AttachRenderable(sprite, 1);
auto& rigidBody = registry.emplace<Nz::RigidBody2DComponent>(groundEntity, physSytem.CreateRigidBody(0.f, std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(800.f, 20.f))));
rigidBody.SetElasticity(0.99f);
}
}
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
Nz::Clock updateClock;
Nz::Clock secondClock;
unsigned int fps = 0;
//Nz::Mouse::SetRelativeMouseMode(true);
float elapsedTime = 0.f;
Nz::UInt64 time = Nz::GetElapsedMicroseconds();
Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
bool showColliders = false;
while (window.IsOpen())
{
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
elapsedTime = (now - time) / 1'000'000.f;
time = now;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
switch (event.type)
{
case Nz::WindowEventType::Quit:
window.Close();
break;
case Nz::WindowEventType::KeyPressed:
break;
case Nz::WindowEventType::MouseMoved:
break;
default:
break;
}
}
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
Nz::Clock updateClock;
Nz::Clock secondClock;
unsigned int fps = 0;
//Nz::Mouse::SetRelativeMouseMode(true);
float elapsedTime = 0.f;
Nz::UInt64 time = Nz::GetElapsedMicroseconds();
Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
bool showColliders = false;
while (window.IsOpen())
{
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
elapsedTime = (now - time) / 1'000'000.f;
time = now;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
{
float updateTime = updateClock.Restart() / 1'000'000.f;
switch (event.type)
{
case Nz::WindowEventType::Quit:
window.Close();
break;
case Nz::WindowEventType::KeyPressed:
break;
case Nz::WindowEventType::MouseMoved:
break;
default:
break;
}
}
if (updateClock.GetMilliseconds() > 1000 / 60)
{
float updateTime = updateClock.Restart() / 1'000'000.f;
physSytem.Update(registry, 1000.f / 60.f);
}
}
Nz::RenderFrame frame = window.AcquireFrame();
if (!frame)
continue;
renderSystem.Render(registry, frame);
frame.Present();
fps++;
if (secondClock.GetMilliseconds() >= 1000)
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities");
fps = 0;
secondClock.Restart();
}
}
return EXIT_SUCCESS;
Nz::RenderFrame frame = window.AcquireFrame();
if (!frame)
continue;
renderSystem.Render(registry, frame);
frame.Present();
fps++;
if (secondClock.GetMilliseconds() >= 1000)
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities");
fps = 0;
secondClock.Restart();
}
}
return EXIT_SUCCESS;
}

View File

@@ -9,9 +9,8 @@
#include <Nazara/Physics3D/Components.hpp>
#include <Nazara/Physics3D/Systems.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <NZSL/SpirvConstantCache.hpp>
#include <NZSL/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <entt/entt.hpp>

View File

@@ -1,8 +1,11 @@
#include <Nazara/Core.hpp>
#include <Nazara/Math.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <NZSL/FilesystemModuleResolver.hpp>
#include <NZSL/LangWriter.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <NZSL/Ast/SanitizeVisitor.hpp>
#include <Nazara/Utility.hpp>
#include <array>
#include <iostream>
@@ -11,7 +14,6 @@ NAZARA_REQUEST_DEDICATED_GPU()
const char barModuleSource[] = R"(
[nzsl_version("1.0")]
[uuid("4BB09DEE-F70A-442E-859F-E8F2F3F8583D")]
module Test.Bar;
fn dummy() {}
@@ -25,7 +27,6 @@ struct Bar
const char dataModuleSource[] = R"(
[nzsl_version("1.0")]
[uuid("E49DC9AD-469C-462C-9719-A6F012372029")]
module Test.Data;
import Test.Bar;
@@ -133,36 +134,36 @@ int main()
return __LINE__;
}
Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(std::string_view(shaderSource, sizeof(shaderSource)));
nzsl::Ast::ModulePtr shaderModule = nzsl::Parse(std::string_view(shaderSource, sizeof(shaderSource)));
if (!shaderModule)
{
std::cout << "Failed to parse shader module" << std::endl;
return __LINE__;
}
auto directoryModuleResolver = std::make_shared<Nz::FilesystemModuleResolver>();
auto directoryModuleResolver = std::make_shared<nzsl::FilesystemModuleResolver>();
directoryModuleResolver->RegisterModule(std::string_view(barModuleSource));
directoryModuleResolver->RegisterModule(std::string_view(dataModuleSource));
Nz::ShaderAst::SanitizeVisitor::Options sanitizeOpt;
nzsl::Ast::SanitizeVisitor::Options sanitizeOpt;
sanitizeOpt.moduleResolver = directoryModuleResolver;
shaderModule = Nz::ShaderAst::Sanitize(*shaderModule, sanitizeOpt);
shaderModule = nzsl::Ast::Sanitize(*shaderModule, sanitizeOpt);
if (!shaderModule)
{
std::cout << "Failed to compile shader module" << std::endl;
return __LINE__;
}
Nz::LangWriter langWriter;
nzsl::LangWriter langWriter;
std::string output = langWriter.Generate(*shaderModule);
std::cout << output << std::endl;
assert(Nz::ShaderAst::Sanitize(*Nz::ShaderLang::Parse(output)));
assert(nzsl::Ast::Sanitize(*nzsl::Parse(output)));
Nz::ShaderWriter::States states;
nzsl::ShaderWriter::States states;
states.optimize = true;
auto fragVertShader = device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, *shaderModule, states);
auto fragVertShader = device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, *shaderModule, states);
if (!fragVertShader)
{
std::cout << "Failed to instantiate shader" << std::endl;
@@ -221,7 +222,7 @@ int main()
auto& uboBinding = pipelineLayoutInfo.bindings.emplace_back();
uboBinding.setIndex = 0;
uboBinding.bindingIndex = 0;
uboBinding.shaderStageFlags = Nz::ShaderStageType::Vertex;
uboBinding.shaderStageFlags = nzsl::ShaderStageType::Vertex;
uboBinding.type = Nz::ShaderBindingType::UniformBuffer;
std::shared_ptr<Nz::RenderPipelineLayout> basePipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
@@ -229,7 +230,7 @@ int main()
auto& textureBinding = pipelineLayoutInfo.bindings.emplace_back();
textureBinding.setIndex = 1;
textureBinding.bindingIndex = 0;
textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
textureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
textureBinding.type = Nz::ShaderBindingType::Texture;
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));

View File

@@ -2,7 +2,7 @@
#include <Nazara/OpenGLRenderer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <iostream>
#include <numeric>
@@ -136,16 +136,16 @@ int main()
std::vector<std::size_t> computedOffsets;
Nz::FieldOffsets fieldOffsets(Nz::StructLayout::Std140);
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float3));
nzsl::FieldOffsets fieldOffsets(nzsl::StructLayout::Std140);
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float3));
GLint dataSize;

View File

@@ -9,9 +9,8 @@
#include <Nazara/Physics3D/Components.hpp>
#include <Nazara/Physics3D/Systems.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <NZSL/SpirvConstantCache.hpp>
#include <NZSL/SpirvPrinter.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <Nazara/Widgets.hpp>