Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -2,7 +2,7 @@
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#include <Nazara/OpenGLRenderer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Shader/FieldOffsets.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <iostream>
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#include <numeric>
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@@ -136,16 +136,16 @@ int main()
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std::vector<std::size_t> computedOffsets;
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Nz::FieldOffsets fieldOffsets(Nz::StructLayout::Std140);
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
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computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
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computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float3));
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nzsl::FieldOffsets fieldOffsets(nzsl::StructLayout::Std140);
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
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computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
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computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
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computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float3));
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GLint dataSize;
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