Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -2,7 +2,7 @@
#include <Nazara/OpenGLRenderer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <iostream>
#include <numeric>
@@ -136,16 +136,16 @@ int main()
std::vector<std::size_t> computedOffsets;
Nz::FieldOffsets fieldOffsets(Nz::StructLayout::Std140);
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(Nz::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(Nz::StructFieldType::Float3));
nzsl::FieldOffsets fieldOffsets(nzsl::StructLayout::Std140);
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float2));
computedOffsets.push_back(fieldOffsets.AddField(nzsl::StructFieldType::Float3));
GLint dataSize;