Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -10,10 +10,13 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
namespace nzsl
{
class FieldOffsets;
}
namespace Nz
{
class NAZARA_GRAPHICS_API BasicMaterial
{
friend class MaterialPipeline;
@@ -94,7 +97,7 @@ namespace Nz
static MaterialSettings::Builder Build(BasicBuildOptions& options);
static std::vector<std::shared_ptr<UberShader>> BuildShaders();
static std::pair<BasicUniformOffsets, FieldOffsets> BuildUniformOffsets();
static std::pair<BasicUniformOffsets, nzsl::FieldOffsets> BuildUniformOffsets();
std::size_t m_uniformBlockIndex;
BasicOptionIndexes m_basicOptionIndexes;