Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -15,7 +15,7 @@
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#include <Nazara/Renderer/RenderPassCache.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Shader/FilesystemModuleResolver.hpp>
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#include <NZSL/FilesystemModuleResolver.hpp>
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#include <optional>
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namespace Nz
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@@ -46,7 +46,7 @@ namespace Nz
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inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
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inline const RenderPassCache& GetRenderPassCache() const;
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inline TextureSamplerCache& GetSamplerCache();
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inline const std::shared_ptr<FilesystemModuleResolver>& GetShaderModuleResolver() const;
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inline const std::shared_ptr<nzsl::FilesystemModuleResolver>& GetShaderModuleResolver() const;
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struct Config
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{
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@@ -70,7 +70,7 @@ namespace Nz
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std::optional<RenderPassCache> m_renderPassCache;
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std::optional<TextureSamplerCache> m_samplerCache;
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std::shared_ptr<FilesystemModuleResolver> m_shaderModuleResolver;
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std::shared_ptr<nzsl::FilesystemModuleResolver> m_shaderModuleResolver;
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std::shared_ptr<RenderBuffer> m_fullscreenVertexBuffer;
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std::shared_ptr<RenderDevice> m_renderDevice;
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std::shared_ptr<RenderPipeline> m_blitPipeline;
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