Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -12,7 +12,7 @@
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Shader/Ast/ConstantValue.hpp>
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#include <NZSL/Ast/ConstantValue.hpp>
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#include <array>
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#include <memory>
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@@ -25,7 +25,7 @@ namespace Nz
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struct Option
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{
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UInt32 hash;
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ShaderAst::ConstantValue value;
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nzsl::Ast::ConstantValue value;
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};
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struct Shader
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