Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -8,11 +8,11 @@
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#define NAZARA_GRAPHICS_SYSTEMS_RENDERSYSTEM_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MemoryPool.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Graphics/Components/LightComponent.hpp>
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#include <Nazara/Utility/Node.hpp>
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#include <Nazara/Utils/MemoryPool.hpp>
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#include <entt/entt.hpp>
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#include <array>
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#include <memory>
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