Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
This commit is contained in:
@@ -8,10 +8,10 @@
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#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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namespace Nz
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{
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@@ -41,8 +41,8 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -8,10 +8,10 @@
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#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vector>
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namespace Nz
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@@ -8,13 +8,13 @@
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#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <NZSL/GlslWriter.hpp>
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#include <memory>
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#include <type_traits>
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#include <vector>
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@@ -33,7 +33,7 @@ namespace Nz
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ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) override;
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inline const GlslWriter::BindingMapping& GetBindingMapping() const;
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inline const nzsl::GlslWriter::BindingMapping& GetBindingMapping() const;
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inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
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OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
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@@ -79,7 +79,7 @@ namespace Nz
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std::size_t m_maxDescriptorCount;
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std::vector<DescriptorPool> m_descriptorPools;
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GlslWriter::BindingMapping m_bindingMapping;
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nzsl::GlslWriter::BindingMapping m_bindingMapping;
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RenderPipelineLayoutInfo m_layoutInfo;
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};
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}
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@@ -7,7 +7,7 @@
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namespace Nz
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{
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inline const GlslWriter::BindingMapping& OpenGLRenderPipelineLayout::GetBindingMapping() const
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inline const nzsl::GlslWriter::BindingMapping& OpenGLRenderPipelineLayout::GetBindingMapping() const
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{
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return m_bindingMapping;
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}
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@@ -13,8 +13,8 @@
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <NZSL/GlslWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <vector>
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namespace Nz
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@@ -22,19 +22,19 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
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{
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public:
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
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OpenGLShaderModule(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
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~OpenGLShaderModule() = default;
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ShaderStageTypeFlags Attach(GL::Program& program, const GlslWriter::BindingMapping& bindingMapping) const;
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nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping) const;
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OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
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private:
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
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void Create(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
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static void CheckCompilationStatus(GL::Shader& shader);
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@@ -45,17 +45,17 @@ namespace Nz
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struct ShaderStatement
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{
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ShaderAst::ModulePtr ast;
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nzsl::Ast::ModulePtr ast;
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};
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struct Shader
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{
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ShaderStageType stage;
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nzsl::ShaderStageType stage;
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std::variant<GlslShader, ShaderStatement> shader;
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};
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OpenGLDevice& m_device;
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ShaderWriter::States m_states;
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nzsl::ShaderWriter::States m_states;
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std::vector<Shader> m_shaders;
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};
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}
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_OPENGLUPLOADPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <array>
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#include <memory>
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#include <vector>
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@@ -10,8 +10,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Shader/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <NZSL/Enums.hpp>
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#include <optional>
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#include <string>
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@@ -40,7 +40,7 @@ namespace Nz
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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inline GLenum ToOpenGL(nzsl::ShaderStageType stageType);
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inline GLenum ToOpenGL(StencilOperation stencilOp);
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inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
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inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
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@@ -225,15 +225,15 @@ namespace Nz
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return {};
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}
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inline GLenum ToOpenGL(ShaderStageType stageType)
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inline GLenum ToOpenGL(nzsl::ShaderStageType stageType)
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{
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switch (stageType)
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{
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case ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
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case ShaderStageType::Vertex: return GL_VERTEX_SHADER;
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case nzsl::ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
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case nzsl::ShaderStageType::Vertex: return GL_VERTEX_SHADER;
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}
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NazaraError("Unhandled ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
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NazaraError("Unhandled nzsl::ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
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return {};
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}
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_BUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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namespace Nz::GL
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{
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@@ -8,8 +8,8 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_CONTEXTOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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#include <string>
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namespace Nz::GL
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_DEVICEOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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#include <string>
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namespace Nz::GL
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_PROGRAM_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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namespace Nz::GL
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{
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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namespace Nz::GL
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{
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_SHADER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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namespace Nz::GL
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{
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@@ -8,9 +8,9 @@
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#define NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovableValue.hpp>
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namespace Nz::GL
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{
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