Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -13,8 +13,8 @@
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/Ast/Module.hpp>
#include <NZSL/GlslWriter.hpp>
#include <NZSL/Ast/Module.hpp>
#include <vector>
namespace Nz
@@ -22,19 +22,19 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
{
public:
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states = {});
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {});
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
~OpenGLShaderModule() = default;
ShaderStageTypeFlags Attach(GL::Program& program, const GlslWriter::BindingMapping& bindingMapping) const;
nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping) const;
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
private:
void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
void Create(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
static void CheckCompilationStatus(GL::Shader& shader);
@@ -45,17 +45,17 @@ namespace Nz
struct ShaderStatement
{
ShaderAst::ModulePtr ast;
nzsl::Ast::ModulePtr ast;
};
struct Shader
{
ShaderStageType stage;
nzsl::ShaderStageType stage;
std::variant<GlslShader, ShaderStatement> shader;
};
OpenGLDevice& m_device;
ShaderWriter::States m_states;
nzsl::ShaderWriter::States m_states;
std::vector<Shader> m_shaders;
};
}