Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -10,8 +10,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Shader/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <NZSL/Enums.hpp>
#include <optional>
#include <string>
@@ -40,7 +40,7 @@ namespace Nz
inline GLenum ToOpenGL(SamplerFilter filter);
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
inline GLenum ToOpenGL(SamplerWrap wrapMode);
inline GLenum ToOpenGL(ShaderStageType stageType);
inline GLenum ToOpenGL(nzsl::ShaderStageType stageType);
inline GLenum ToOpenGL(StencilOperation stencilOp);
inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);