Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -225,15 +225,15 @@ namespace Nz
return {};
}
inline GLenum ToOpenGL(ShaderStageType stageType)
inline GLenum ToOpenGL(nzsl::ShaderStageType stageType)
{
switch (stageType)
{
case ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
case ShaderStageType::Vertex: return GL_VERTEX_SHADER;
case nzsl::ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
case nzsl::ShaderStageType::Vertex: return GL_VERTEX_SHADER;
}
NazaraError("Unhandled ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
NazaraError("Unhandled nzsl::ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
return {};
}