Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_BUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/Utils/MovableValue.hpp>
namespace Nz::GL
{

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_CONTEXTOBJECT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Utils/MovableValue.hpp>
#include <string>
namespace Nz::GL

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_DEVICEOBJECT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Utils/MovablePtr.hpp>
#include <Nazara/Utils/MovableValue.hpp>
#include <string>
namespace Nz::GL

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_PROGRAM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/Utils/MovableValue.hpp>
namespace Nz::GL
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/Utils/MovableValue.hpp>
namespace Nz::GL
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_SHADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/Utils/MovableValue.hpp>
namespace Nz::GL
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <Nazara/Utils/MovableValue.hpp>
namespace Nz::GL
{