Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -7,10 +7,10 @@
#ifndef NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP
#define NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Shader/Enums.hpp>
#include <Nazara/Utils/MovablePtr.hpp>
#include <NZSL/Enums.hpp>
#include <memory>
#include <string>
#include <vector>
@@ -24,7 +24,7 @@ namespace Nz
UInt32 setIndex = 0;
UInt32 bindingIndex;
ShaderBindingType type;
ShaderStageTypeFlags shaderStageFlags;
nzsl::ShaderStageTypeFlags shaderStageFlags;
};
std::vector<Binding> bindings;