Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -7,10 +7,10 @@
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#ifndef NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP
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#define NAZARA_RENDERER_RENDERPIPELINELAYOUT_HPP
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Shader/Enums.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <NZSL/Enums.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -24,7 +24,7 @@ namespace Nz
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UInt32 setIndex = 0;
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UInt32 bindingIndex;
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ShaderBindingType type;
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ShaderStageTypeFlags shaderStageFlags;
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nzsl::ShaderStageTypeFlags shaderStageFlags;
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};
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std::vector<Binding> bindings;
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