Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -13,7 +13,6 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/Shader/Shader.hpp>
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namespace Nz
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{
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@@ -24,7 +23,7 @@ namespace Nz
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friend ModuleBase;
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public:
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using Dependencies = TypeList<Platform, Shader>;
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using Dependencies = TypeList<Platform>;
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struct Config;
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