Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
This commit is contained in:
@@ -9,9 +9,9 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Shader/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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#include <NZSL/Enums.hpp>
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#include <optional>
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#include <string>
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@@ -39,8 +39,8 @@ namespace Nz
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inline VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap);
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inline VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap);
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inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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inline VkShaderStageFlagBits ToVulkan(nzsl::ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(nzsl::ShaderStageTypeFlags stageType);
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inline VkStencilOp ToVulkan(StencilOperation stencilOp);
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inline VkImageLayout ToVulkan(TextureLayout textureLayout);
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inline VkImageUsageFlagBits ToVulkan(TextureUsage textureLayout);
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@@ -389,24 +389,24 @@ namespace Nz
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return VK_DESCRIPTOR_TYPE_SAMPLER;
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}
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType)
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inline VkShaderStageFlagBits ToVulkan(nzsl::ShaderStageType stageType)
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{
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switch (stageType)
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{
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case ShaderStageType::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
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case ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
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case nzsl::ShaderStageType::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
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case nzsl::ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
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}
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NazaraError("Unhandled ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
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NazaraError("Unhandled nzsl::ShaderStageType 0x" + NumberToString(UnderlyingCast(stageType), 16));
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return {};
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}
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType)
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inline VkShaderStageFlags ToVulkan(nzsl::ShaderStageTypeFlags stageType)
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{
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VkShaderStageFlags shaderStageBits = 0;
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for (int i = 0; i <= UnderlyingCast(ShaderStageType::Max); ++i)
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for (int i = 0; i <= UnderlyingCast(nzsl::ShaderStageType::Max); ++i)
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{
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ShaderStageType shaderStage = static_cast<ShaderStageType>(i);
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nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
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if (stageType.Test(shaderStage))
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shaderStageBits |= ToVulkan(shaderStage);
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}
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@@ -8,11 +8,11 @@
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#define NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <vector>
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namespace Nz
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@@ -32,8 +32,8 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -8,10 +8,10 @@
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#define NAZARA_VULKANRENDERER_VULKANRENDERPASS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/RenderPass.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <vector>
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namespace Nz
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@@ -9,12 +9,12 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vector>
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namespace Nz
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@@ -8,7 +8,6 @@
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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@@ -17,6 +16,7 @@
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <memory>
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#include <type_traits>
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#include <vector>
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@@ -10,9 +10,9 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <NZSL/ShaderWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <vector>
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namespace Nz
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@@ -27,8 +27,8 @@ namespace Nz
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VulkanShaderModule(VulkanShaderModule&&) = delete;
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~VulkanShaderModule() = default;
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
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bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states);
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inline const Vk::ShaderModule& GetHandle() const;
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inline const std::vector<Stage>& GetStages() const;
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@@ -38,7 +38,7 @@ namespace Nz
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struct Stage
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{
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ShaderStageType stage;
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nzsl::ShaderStageType stage;
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std::string name;
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};
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@@ -8,10 +8,10 @@
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#define NAZARA_VULKANRENDERER_VULKANUPLOADPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <optional>
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#include <vector>
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@@ -8,8 +8,8 @@
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#define NAZARA_VULKANRENDERER_WRAPPER_DEVICEMEMORY_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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namespace Nz
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{
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@@ -8,8 +8,8 @@
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#define NAZARA_VULKANRENDERER_WRAPPER_DEVICEOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vulkan/vulkan_core.h>
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#include <string>
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@@ -8,8 +8,8 @@
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#define NAZARA_VULKANRENDERER_WRAPPER_INSTANCEOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vulkan/vulkan_core.h>
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#include <string>
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@@ -8,8 +8,8 @@
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#define NAZARA_VULKANRENDERER_WRAPPER_QUEUEHANDLE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vulkan/vulkan_core.h>
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namespace Nz
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@@ -4,8 +4,8 @@
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#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <Nazara/Utils/StackArray.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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