Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -9,9 +9,9 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Shader/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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#include <NZSL/Enums.hpp>
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#include <optional>
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#include <string>
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@@ -39,8 +39,8 @@ namespace Nz
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inline VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap);
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inline VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap);
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inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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inline VkShaderStageFlagBits ToVulkan(nzsl::ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(nzsl::ShaderStageTypeFlags stageType);
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inline VkStencilOp ToVulkan(StencilOperation stencilOp);
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inline VkImageLayout ToVulkan(TextureLayout textureLayout);
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inline VkImageUsageFlagBits ToVulkan(TextureUsage textureLayout);
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