Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -8,7 +8,6 @@
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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@@ -17,6 +16,7 @@
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <memory>
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#include <type_traits>
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#include <vector>
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