Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -8,10 +8,10 @@
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
@@ -158,8 +158,8 @@ namespace Nz
ImageType::E2D
});
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock(4, ShaderStageType::Vertex));
settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock(5, ShaderStageType_All));
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock(4, nzsl::ShaderStageType::Vertex));
settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock(5, nzsl::ShaderStageType_All));
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::InstanceDataUbo)] = 4;
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::OverlayTexture)] = 3;
@@ -229,18 +229,18 @@ namespace Nz
std::vector<std::shared_ptr<UberShader>> BasicMaterial::BuildShaders()
{
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "BasicMaterial");
auto shader = std::make_shared<UberShader>(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, "BasicMaterial");
return { std::move(shader) };
}
auto BasicMaterial::BuildUniformOffsets() -> std::pair<BasicUniformOffsets, FieldOffsets>
auto BasicMaterial::BuildUniformOffsets() -> std::pair<BasicUniformOffsets, nzsl::FieldOffsets>
{
FieldOffsets fieldOffsets(StructLayout::Std140);
nzsl::FieldOffsets fieldOffsets(nzsl::StructLayout::Std140);
BasicUniformOffsets uniformOffsets;
uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType::Float1);
uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType::Float4);
uniformOffsets.alphaThreshold = fieldOffsets.AddField(nzsl::StructFieldType::Float1);
uniformOffsets.diffuseColor = fieldOffsets.AddField(nzsl::StructFieldType::Float4);
uniformOffsets.totalSize = fieldOffsets.GetAlignedSize();
return std::make_pair(std::move(uniformOffsets), std::move(fieldOffsets));

View File

@@ -3,15 +3,15 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DepthMaterial.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
{
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "DepthMaterial");
auto shader = std::make_shared<UberShader>(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, "DepthMaterial");
return { std::move(shader) };
}

View File

@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/Graphics.hpp>
@@ -21,6 +20,7 @@
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <array>
#include <Nazara/Graphics/Debug.hpp>

View File

@@ -7,8 +7,8 @@
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <stdexcept>
#include <unordered_set>
#include <Nazara/Graphics/Debug.hpp>

View File

@@ -6,9 +6,9 @@
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Shader/Ast/AstSerializer.hpp>
#include <Nazara/Shader/Ast/Module.hpp>
#include <Nazara/Utility/Font.hpp>
#include <NZSL/Ast/AstSerializer.hpp>
#include <NZSL/Ast/Module.hpp>
#include <array>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
@@ -145,7 +145,7 @@ namespace Nz
{
0, 0,
ShaderBindingType::Texture,
ShaderStageType::Fragment
nzsl::ShaderStageType::Fragment
}
});
@@ -153,12 +153,12 @@ namespace Nz
if (!m_blitPipelineLayout)
throw std::runtime_error("failed to instantiate fullscreen renderpipeline layout");
ShaderAst::ModulePtr blitShaderModule = m_shaderModuleResolver->Resolve("TextureBlit");
nzsl::Ast::ModulePtr blitShaderModule = m_shaderModuleResolver->Resolve("TextureBlit");
ShaderWriter::States states;
nzsl::ShaderWriter::States states;
states.shaderModuleResolver = m_shaderModuleResolver;
auto blitShader = m_renderDevice->InstantiateShaderModule(ShaderStageType::Fragment | ShaderStageType::Vertex, *blitShaderModule, states);
auto blitShader = m_renderDevice->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, *blitShaderModule, states);
if (!blitShader)
throw std::runtime_error("failed to instantiate blit shader");
@@ -238,7 +238,7 @@ namespace Nz
void Graphics::RegisterShaderModules()
{
m_shaderModuleResolver = std::make_shared<FilesystemModuleResolver>();
m_shaderModuleResolver = std::make_shared<nzsl::FilesystemModuleResolver>();
RegisterEmbedShaderModule(r_basicMaterialShader);
RegisterEmbedShaderModule(r_depthMaterialShader);
RegisterEmbedShaderModule(r_phongMaterialShader);
@@ -261,7 +261,8 @@ namespace Nz
template<std::size_t N>
void Graphics::RegisterEmbedShaderModule(const UInt8(&content)[N])
{
m_shaderModuleResolver->RegisterModule(ShaderAst::UnserializeShader(content, N));
nzsl::Unserializer unserializer(content, N);
m_shaderModuleResolver->RegisterModule(nzsl::Ast::UnserializeShader(unserializer));
}
void Graphics::SelectDepthStencilFormats()

View File

@@ -140,7 +140,7 @@ namespace Nz
const auto& options = m_settings->GetOptions();
for (std::size_t optionIndex = 0; optionIndex < options.size(); ++optionIndex)
{
if (!std::holds_alternative<ShaderAst::NoValue>(m_optionValues[optionIndex]))
if (!std::holds_alternative<nzsl::Ast::NoValue>(m_optionValues[optionIndex]))
{
auto& optionValue = m_pipelineInfo.optionValues[m_pipelineInfo.optionCount];
optionValue.hash = options[optionIndex].hash;

View File

@@ -49,7 +49,7 @@ namespace Nz
renderPipelineInfo.pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout();
std::unordered_map<UInt32, ShaderAst::ConstantValue> optionValues;
std::unordered_map<UInt32, nzsl::Ast::ConstantValue> optionValues;
for (std::size_t i = 0; i < m_pipelineInfo.optionCount; ++i)
{
const auto& option = m_pipelineInfo.optionValues[i];

View File

@@ -7,10 +7,10 @@
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <cassert>
#include <filesystem>
#include <Nazara/Graphics/Debug.hpp>
@@ -229,7 +229,7 @@ namespace Nz
options.defaultValues
});
settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock(6, ShaderStageType::Fragment));
settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock(6, nzsl::ShaderStageType::Fragment));
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::LightDataUbo)] = 6;
settings.shaders = options.shaders;
@@ -310,20 +310,20 @@ namespace Nz
std::vector<std::shared_ptr<UberShader>> PhongLightingMaterial::BuildShaders()
{
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "PhongMaterial");
auto shader = std::make_shared<UberShader>(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, "PhongMaterial");
return { std::move(shader) };
}
auto PhongLightingMaterial::BuildUniformOffsets() -> std::pair<PhongUniformOffsets, FieldOffsets>
auto PhongLightingMaterial::BuildUniformOffsets() -> std::pair<PhongUniformOffsets, nzsl::FieldOffsets>
{
auto basicOffsets = BasicMaterial::BuildUniformOffsets();
FieldOffsets fieldOffsets = basicOffsets.second;
nzsl::FieldOffsets fieldOffsets = basicOffsets.second;
PhongUniformOffsets uniformOffsets;
uniformOffsets.ambientColor = fieldOffsets.AddField(StructFieldType::Float3);
uniformOffsets.specularColor = fieldOffsets.AddField(StructFieldType::Float3);
uniformOffsets.shininess = fieldOffsets.AddField(StructFieldType::Float1);
uniformOffsets.ambientColor = fieldOffsets.AddField(nzsl::StructFieldType::Float3);
uniformOffsets.specularColor = fieldOffsets.AddField(nzsl::StructFieldType::Float3);
uniformOffsets.shininess = fieldOffsets.AddField(nzsl::StructFieldType::Float1);
uniformOffsets.totalSize = fieldOffsets.GetAlignedSize();

View File

@@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Shader/FieldOffsets.hpp>
#include <NZSL/FieldOffsets.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@@ -12,27 +12,27 @@ namespace Nz
{
PredefinedLightData lightData;
FieldOffsets lightStruct(StructLayout::Std140);
lightData.lightMemberOffsets.type = lightStruct.AddField(StructFieldType::Int1);
lightData.lightMemberOffsets.color = lightStruct.AddField(StructFieldType::Float4);
lightData.lightMemberOffsets.factor = lightStruct.AddField(StructFieldType::Float2);
lightData.lightMemberOffsets.parameter1 = lightStruct.AddField(StructFieldType::Float4);
lightData.lightMemberOffsets.parameter2 = lightStruct.AddField(StructFieldType::Float4);
lightData.lightMemberOffsets.parameter3 = lightStruct.AddField(StructFieldType::Float4);
lightData.lightMemberOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType::Bool1);
nzsl::FieldOffsets lightStruct(nzsl::StructLayout::Std140);
lightData.lightMemberOffsets.type = lightStruct.AddField(nzsl::StructFieldType::Int1);
lightData.lightMemberOffsets.color = lightStruct.AddField(nzsl::StructFieldType::Float4);
lightData.lightMemberOffsets.factor = lightStruct.AddField(nzsl::StructFieldType::Float2);
lightData.lightMemberOffsets.parameter1 = lightStruct.AddField(nzsl::StructFieldType::Float4);
lightData.lightMemberOffsets.parameter2 = lightStruct.AddField(nzsl::StructFieldType::Float4);
lightData.lightMemberOffsets.parameter3 = lightStruct.AddField(nzsl::StructFieldType::Float4);
lightData.lightMemberOffsets.shadowMappingFlag = lightStruct.AddField(nzsl::StructFieldType::Bool1);
lightData.lightSize = lightStruct.GetAlignedSize();
FieldOffsets lightDataStruct(StructLayout::Std140);
nzsl::FieldOffsets lightDataStruct(nzsl::StructLayout::Std140);
lightData.lightsOffset = lightDataStruct.AddStructArray(lightStruct, MaxLightCount);
lightData.lightCountOffset = lightDataStruct.AddField(StructFieldType::UInt1);
lightData.lightCountOffset = lightDataStruct.AddField(nzsl::StructFieldType::UInt1);
lightData.totalSize = lightDataStruct.GetAlignedSize();
return lightData;
}
MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock(UInt32 bindingIndex, nzsl::ShaderStageTypeFlags shaderStages)
{
PredefinedLightData lightData = GetOffsets();
@@ -53,18 +53,18 @@ namespace Nz
PredefinedInstanceData PredefinedInstanceData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout::Std140);
nzsl::FieldOffsets viewerStruct(nzsl::StructLayout::Std140);
PredefinedInstanceData instanceData;
instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.worldMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
instanceData.totalSize = viewerStruct.GetAlignedSize();
return instanceData;
}
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock(UInt32 bindingIndex, nzsl::ShaderStageTypeFlags shaderStages)
{
PredefinedInstanceData instanceData = GetOffsets();
@@ -87,25 +87,25 @@ namespace Nz
PredefinedViewerData PredefinedViewerData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout::Std140);
nzsl::FieldOffsets viewerStruct(nzsl::StructLayout::Std140);
PredefinedViewerData viewerData;
viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType::Float3);
viewerData.projMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.viewMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
viewerData.targetSizeOffset = viewerStruct.AddField(nzsl::StructFieldType::Float2);
viewerData.invTargetSizeOffset = viewerStruct.AddField(nzsl::StructFieldType::Float2);
viewerData.eyePositionOffset = viewerStruct.AddField(nzsl::StructFieldType::Float3);
viewerData.totalSize = viewerStruct.GetAlignedSize();
return viewerData;
}
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock(UInt32 bindingIndex, nzsl::ShaderStageTypeFlags shaderStages)
{
PredefinedViewerData viewerData = GetOffsets();

View File

@@ -3,11 +3,11 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TextSprite.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz

View File

@@ -6,20 +6,20 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Shader/Ast/AstReflect.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <NZSL/Ast/ReflectVisitor.hpp>
#include <NZSL/Ast/SanitizeVisitor.hpp>
#include <limits>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
UberShader::UberShader(ShaderStageTypeFlags shaderStages, std::string moduleName) :
UberShader::UberShader(nzsl::ShaderStageTypeFlags shaderStages, std::string moduleName) :
UberShader(shaderStages, *Graphics::Instance()->GetShaderModuleResolver(), std::move(moduleName))
{
}
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderModuleResolver& moduleResolver, std::string moduleName) :
UberShader::UberShader(nzsl::ShaderStageTypeFlags shaderStages, nzsl::ShaderModuleResolver& moduleResolver, std::string moduleName) :
m_shaderStages(shaderStages)
{
m_shaderModule = moduleResolver.Resolve(moduleName);
@@ -27,12 +27,12 @@ namespace Nz
m_shaderModule = Validate(*m_shaderModule, &m_optionIndexByName);
m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](ShaderModuleResolver* resolver, const std::string& updatedModuleName)
m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](nzsl::ShaderModuleResolver* resolver, const std::string& updatedModuleName)
{
if (updatedModuleName != name)
return;
ShaderAst::ModulePtr newShaderModule = resolver->Resolve(name);
nzsl::Ast::ModulePtr newShaderModule = resolver->Resolve(name);
if (!newShaderModule)
{
NazaraError("failed to retrieve updated shader module " + name);
@@ -56,7 +56,7 @@ namespace Nz
});
}
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule) :
UberShader::UberShader(nzsl::ShaderStageTypeFlags shaderStages, nzsl::Ast::ModulePtr shaderModule) :
m_shaderModule(std::move(shaderModule)),
m_shaderStages(shaderStages)
{
@@ -70,7 +70,7 @@ namespace Nz
auto it = m_combinations.find(config);
if (it == m_combinations.end())
{
ShaderWriter::States states;
nzsl::ShaderWriter::States states;
states.optionValues = config.optionValues;
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
@@ -82,28 +82,28 @@ namespace Nz
return it->second;
}
ShaderAst::ModulePtr UberShader::Validate(const ShaderAst::Module& module, std::unordered_map<std::string, Option>* options)
nzsl::Ast::ModulePtr UberShader::Validate(const nzsl::Ast::Module& module, std::unordered_map<std::string, Option>* options)
{
NazaraAssert(m_shaderStages != 0, "there must be at least one shader stage");
assert(options);
// Try to partially sanitize shader
ShaderAst::SanitizeVisitor::Options sanitizeOptions;
nzsl::Ast::SanitizeVisitor::Options sanitizeOptions;
sanitizeOptions.allowPartialSanitization = true;
ShaderAst::ModulePtr sanitizedModule = ShaderAst::Sanitize(module, sanitizeOptions);
nzsl::Ast::ModulePtr sanitizedModule = nzsl::Ast::Sanitize(module, sanitizeOptions);
ShaderStageTypeFlags supportedStageType;
nzsl::ShaderStageTypeFlags supportedStageType;
ShaderAst::AstReflect::Callbacks callbacks;
callbacks.onEntryPointDeclaration = [&](ShaderStageType stageType, const std::string& /*name*/)
nzsl::Ast::ReflectVisitor::Callbacks callbacks;
callbacks.onEntryPointDeclaration = [&](nzsl::ShaderStageType stageType, const std::string& /*name*/)
{
supportedStageType |= stageType;
};
std::unordered_map<std::string, Option> optionByName;
callbacks.onOptionDeclaration = [&](const ShaderAst::DeclareOptionStatement& option)
callbacks.onOptionDeclaration = [&](const nzsl::Ast::DeclareOptionStatement& option)
{
//TODO: Check optionType
@@ -112,7 +112,7 @@ namespace Nz
};
};
ShaderAst::AstReflect reflect;
nzsl::Ast::ReflectVisitor reflect;
reflect.Reflect(*sanitizedModule->rootNode, callbacks);
if ((m_shaderStages & supportedStageType) != m_shaderStages)

View File

@@ -3,12 +3,12 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz

View File

@@ -3,12 +3,12 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz