Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -3,14 +3,14 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp>
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#include <Nazara/Utils/StackArray.hpp>
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#include <Nazara/Utils/StackVector.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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